(WARNING LONG POST)
I’ve been recently thinking of the different rules I’ve been under during Shuaijiao competitions around the world and I’ve always thought, why are there so many different rules of Shuaijiao and why are there so many different ways to win or lose a competition? From Brazil, California, Ohio, to Taiwan, the most consistent rules I’ve come across are obviously 1. you need a traditional Shuaijiao uniform, jacket + long pants (usually something thick double stiched and short sleeved) 2. trim your nails (because no one likes to get scratched). And that’s about it. What’s always different something I have to understand all over again are the competition rules on winning. This is usually the case of the two different scoring systems, “best 2 of 3″ and “straight up points” systems.
The point/scoring systems that I’ve come across have always varied in some way. And this is supposed to basically determine how good your Shuaijiao skills are, and determine a winner? What used to be the most common method of scoring was the best 2 of 3 rule, which is basically you get 3 chances/rounds to throw your opponent and first to throw their opponent twice wins. The round times varied from 1 min to 2 min, to whoever goes down first. This inconsistency especially the unlimited round time could make very short or long competitions. Good for competitions with a small amount of competitors who like to stall, and large tournaments with people with no balance, and bad vice versa. This may have also been good maybe a dozen years ago, or even a hundre years ago but it makes for very dull tournaments because I’ve seen someone win because he just simple tripped or pushed another person down. Not to say this isn’t a viable way to knock down your opponent but this is something we have also discovered ourselves when we were 5 years old. This way of holding a tournament may be good maybe for a beginner’s division or for more localized tournaments but it is simply too old fashioned. Now I can already hear some of you guys say “Oh ths is how it was traditionally especially by so and so Grand Master and he made it this way so we should stick with it” and that is fine. I’m not saying this system is entirely flawed, I’m just saying that there are better and Improved ways to hold tournaments.
The other system is a straight point scoring system. This is usually a 1 to 4 points for a throw system. 1pt for a simple trip, tug or push. 2pts for a technical move where the opponent falls but does not flip in the air or entirely go over the throwers back. 3pts-4pts for spectacular clean throws flipipng people in the air and just beautful, basically. And -1pt for falling or messing up a throw but the other person goes down as well. The round times are usually from 1-3 min per round, best 2 of 3. There is even a mercy rule for some compeitions if the difference of points is 10 or more, then the match is over, which makes sense. Most competitions don’t have the 4pts and just have a 1,2,3pt scoring sheet.
Why I don’t like the best 2 of 3 system. Not because it’s old for the reason of being old, but the fact that it lacks anything modern or contemporary. There are many issues with this one mainly being that the strategy of competition could be dumb down to simply trying to not fall or to completely ignore the offensive and stay defensive and counter when your opponent messes up. Both which make for very boring competition. This then leads to matches where competitors barely move or keeps both arms stiff because they are afraid to mess up and lose that one point, which is an entire round. If you’re fighting someone who is very good at countering and making his offensive look like something, but is really nothing, then you’re basically done for. So should the guy on the defensive win because he’s a better fighter? Not necessarily. He has just proven that he knows how to look for a good counter and stall a match. But does this mean that the guy on the offensive just has poor skills and should be more careful when he enters or sets up a throw? Not necessarily. He probably just hasn’t had many attempts to feel out his opponent to capitalize on his true flaws as a fighter. Overall, the flaw of this system is that it doesn’t allow the fighters to get a feel for their opponents and attempt more moves and techniques. It does not feel free flowing or natural to the nature of Shuaijiao. This system constrains most fighters to be overly cautious and not develop different and creative ways to throw your opponent down.
Why I like the point scoring system over the other. It has points and everyone loves to see points. Point, points, and more points. There are basically no huge flaws because I don’t know of any system that is better so I can’t compare it to anything else except for what is worse. The minor flaws come with the other factors of competition which are how you score the points and how long the round times are. Round times should be around 1:30 to 2:00 min. 2 rounds with 0:30 to 1:00min break in between, and a 3rd round if necessary which should be 1:00 - 2:00 min sudden death. I like 2 min rounds because if you’ve ever fought in a good competition, then 2 min is enough time until you feel like you’re getting tired. Sudden death because by that time, if you’re not really tired, then you really haven’t been fighting and have been stalling, which should be penalized but this is an entirely different conversation. The strategy; it varies and this is good. Fighters should be encouraged to try everything they have because the only thing limiting them from completely failing at scoring a point is usually the 10pt mercy rule. If there is no mercy rule then by all means use your whole arsenol of moves and techniques. This also means that you can basically try 10 different things assuming that your opponenet successfully counters all your attempts and pushes you to the floor and only scores 1pt. That 10 is bigger then the 2 tries from the “best 2 of 3″ system of competition. This gives each fighter a different strategy depending on the situation of the fight and the difference in score. Lets say if you’re up by 2pts, then you can basically almost sit back and try and go for the 1pt and 2pt moves and slowly gain a comfort zone of points. Or you can entirely ignore that and try and gain as many points as soon as possible and end the match. If you’re down by 2pts, then you have to play the catch up game, the way you do it is entirely up to you. You could slowly gain point by point with smaller moves or you can try and tie or go above it and go for the bigger throws.
There are no real controversies with this system unless its a really close 1pt or 2pt match but the judges at competitions are usually really good, you either fell or you didn’t. The guy either had control or he didn’t. And you either fell on your side/back or you fell with a flip or over the other guy or you didn’t. There aren’t many things to argue there unless you’re arguing the “one hand” rule or “one hand one knee” rule or “sacrifice throws” rule. But those are other topics of discussion. The points usually say that this person was “x” amount of points better than you, and they win, which makes sense. The point system also lets people constantly change their strategy and style of fighting which is good because then you develope into a more rounded fighter. And that’s about it, what do you guys like better? 2/3 or point system?
Topics: Discussion
Post by
emeric |